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Cyberware – Cyberpunk 2077 Wiki Guide – IGN

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cyberware Cyberware Description system Type pain editor Reduces all incoming damage by 10%. Immune passive Subdermal Armor Increases Armor by 20 (Common) integumentary passive micro rotors Increases attack speed by 5%. skeleton passive synlungs Passive implant that allows stamina regeneration. Kiroshi Optics MK.1 Improves your vision. eyepiece passive Militech Paraline Allows you to perform quickhacks on targets and devices while scanning. operating system passive Ballistic Coprocessor A rare implant that increases the chance of power weapon shots ricocheting. hands passive Titanium bones Increases carrying capacity by 20%. skeleton passive Smart link Allows the use of the smart targeting module for smart weapons.

Legendary Variant: Increases the chance of Smart Bullets to hit targets by 15% and critical damage by 33%.

hands passive Tetratonic MK 2 Allows you to perform quickhacks on targets and devices while scanning.

Increases damage done by quickhacks by 20%.
Reduces the RAM cost of ultimate quickhacks by one.

operating passive Stephenson Tech MK3 Allows you to perform quickhacks on targets and devices while scanning.

Quickhack cooldown reduced by 45%.
Increases combat quickhack duration by 40%.

operating passive RAM upgrade Increases Cyberdeck RAM regeneration rate by 0.05 units per second. Frontal Cortex passive tyrosine injector Increases breach time of Breach Protocols by 100%. cycle passive ground plating Grants immunity to shock. integumentary passive Seocho Electronics MK. 1 Reduces the RAM cost of facedown quickhacks by 1. operating passive Fuyutsui Electronics MK1 Allows you to perform quickhacks on targets and devices while scanning. operating passive Synaptic signal optimizer Increases health by 20%. skeleton passive cataresist Increases all resistances by 8%. Immune passive bioconductor Reduces all Cyberware cooldowns by 20%. cycle passive Bioplastic blood vessels Increases out-of-combat health regeneration by 2 points per second. cycle passive Biodyne MK2 Allows you to perform quickhacks on targets and devices while scanning.

Increases Cyberdeck RAM regeneration rate by 3 units per 60 seconds.

operating passive Visual Cortex support Increases critical damage by 16%. Frontal Cortex passive Heal on Kill Instantly restores 3% health upon defeating an enemy. Frontal Cortex passive Improvement of the limbic system Increases critical hit chance by 15%. Frontal Cortex passive self-ice cream Removes the effect of enemy quickhacks every 45 seconds. Frontal Cortex passive mechatronic core Increases damage to drones, mechs, and robots by 30%. Frontal Cortex passive ex disc Increases your Cyberdeck’s maximum RAM units by 1. Frontal Cortex passive Bionic Lung Increases stamina by 20%. skeleton passive Dense pith Increases the stamina cost of melee attacks by 10%, but also increases the base damage of melee weapons by 15%. skeleton passive lynx paws Allows you to move and run more smoothly. The sound of your footsteps won’t carry far. Legs passive detoxifier Grants immunity to poison. Immune passive Tetratonic Rippler MK 4 Allows you to perform quickhacks on targets and devices while scanning.

Ultimate quickhacks and spread once.
Reduces Ultimate Quickhacks RAM cost by 3.
Reduces Quickhack upload time by 75%.
Quickhack cooldown reduced by 45%.

operating passive micro vibration generator Increases the base damage of melee weapons by 10%. skeleton passive Arasaka MK3 Allows you to perform quickhacks on targets and devices while scanning.

Reduces the RAM cost of stealth quickhacks by 1.
Quickly hacking a pinged enemy resets the duration of ping.
Increases combat quickhack duration by 30%.

operating Passive and triggered Metabolic Editor Poison effects cause you to regenerate health instead of taking damage. Immune passive nanorelay Increases the duration of Sandevistan and Kerenzikove by 1 second. Nervous passive Netwatch Netdriver MK 5 Allows you to perform quickhacks on targets and devices while scanning.

Offensive quickhacks can be uploaded to 3 targets within 6 meters.
Increases damage dealt by quickhacks by 30%.
Increases Cyberdeck RAM regeneration rate by 9 units per 60 seconds.
Increases the range of quickhacks by 60%.

operating passive Bionic joints Decreases ranged weapon recoil by 12%. skeleton passive maneuvering system Allows evasive maneuvers in the air. Nervous passive syn lungs Increases stamina regeneration by 10%. cycle passive

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